Posted on September 5, 2011 at 7:07 am

Treemaker

treemakerTreemaker game is a physics-based platformer and one that’s actually quite creative and fun to play.Players control a creature who must swing from platform to platform, rescuing stranded tiny tree creatures and collecting orbs along the way.The controls are easy enough, using only the touchscreen.Players tap where they want to cast a vine and then fly towards that location.Gamers can then swing the creature back and forth by dragging their finger along the touchscreen.When they have enough inertia, they can launch the character towards its next destination by tapping the screen.In addition to platforming, there are some puzzle-like elements.For instance, gamers will have to carefully choose their path if they want to collect all the orbs in each level.Likewise, they’ll come across obstacles that require some logical thinking if they’re to be overcome.Most the enjoyment of Treemaker comes from learning and mastering the physics that control the world.Combined, the controls and physics are tricky initially, but once gamers get a full grip on them, they’ll have fun with the title.Rope swinging lives and dies upon the player’s ability to predict where they’re going at all times, giving them a level of finesse and control that borders on almost prescient in games like Hook Champ.Instead of predictability, Treemaker makes its swinging mechanic the largest ‘challenge’ to overcome as you deal with floaty physics that make it hard to predict where you’re going and a rubbery rope that’s hard to predict as you bounce and wobble on the line after each jump.Ultimately your aim on each level is to touch every seed in the level while using the least amount of ‘vines’ as possible to get there.This requires very precise jumping, made all the harder by only being able to see a limited amount of the level (even if you zoom out) with tiny platforms or gaps to shoot for to survive.Should you touch a colored portion of the map you’ll also explode,though some barriers can be destroyed if you have enough momentum (though this is never explicitly taught to players). Stars are awarded depending on how many vines are used, though the cutoffs are never explicitly stated making it hard to want to come back and attempt a three-star run as merely completing some levels with two stars (which is required to progress to the new set of stages) is often hard enough.

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( Votes: 1 )
Useless Poor Fair Good Excelent



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