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Ball Boom - Elements

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Match your skills and abilities against the best of the best, against your friends or even against the computer if there is no competition for you, by playing one of the most exciting ipod touch games out there. Ball Boom - Elements is a fast tactical board game for two players in which players try to occupy the majority of the board by two simple kind of moves. It can be played against the Computer or against another player at the same device. Even though the number of moves may look limited but the reality is that the possibilities are quite numerous. So like I said eventhough there are only two simple kind of moves - Setting in and Spreading - the possibilities are quite complex. Setting in occupies exactly one empty field while Spreading occupies all free neighboring fields in one direction. Special Elements influencing the game play add more variety to the game. Ball Boom’s Level Mode offers 24 Levels with two legs each, available in two difficulties resulting in a total of 96 games. The results of the Level Mode are saved separately for different players on the same device. The Tournament Mode offers 5 different Levels with two legs each, which are within certain parameters generated randomly. The Duel Mode for two players at one device offers nearly endless variety as the games are almost completely generated randomly. All modes provide highscore lists to measure your progress or compare your results with your friends’. Ball Boom - Elements is designed by the well-known board game designer Stefan Dorra. He also created the Artificial Intelligence which results in a challenging Computer opponent. My advice would be not to miss out hours of fun, but grab it and enjoy with your friends or by yourself.

   
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Mastermind

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Happiness is when you discover that your favourite board games from your childhood made the transition into digital form on your favourite handheld console. In my case, the iPhone has been home to my favourites: Scrabble, Monopoly, Chess and Mastermind. Essentially a codebreaking game, one player will take the role of the codemaster (otherwise known as the Mastermind) and the other player would be the code breaker.The Codemaster will create a code consisting of a row of coloured pegs and this combination is hidden from the Codebreaker. The Codebreaker will then assemble coloured pegs on the decoding board. Using smaller black and white pegs the Codemaster will indicate the number of pegs that are of the correct colour and position (using the black pegs) and the number of pegs of the correct colour but in the wrong position (using the white pegs). The game ends when the Codebreaker breaks the code or runs out of rows on the decoding board. The iPod touch version by GetApp operates on the same rules as the board game but with some additions that hardcore players will definitely appreciate. First up are the difficulty settings. The game is by default at Easy, with 4 holes to put the coloured pegs. Ramp up the difficulty and you’ll find 5 holes and an increased number of different coloured pegs to deal with. Set the game at Master level and you’ll find that coloured pegs may repeat themselves in the code. Another addition would cater for those who don’t like to play with coloured pegs. In place of coloured pegs, symbols are used. These range from the normal playing card symbols to geometric shapes. Presentation wise, the game looks great and it’s simplicity at its best. On the other hand, I wished there was something like a time trial option to see how fast one could actually break the code. A leaderboard would have been nice as well.

   
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Warblade

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Warblade starts out with a short tutorial to explain the control options and how to play.  Before you start the game, you’ll have the option to set the graphics level, a feature that’s not too common for iPhone Games.  The highest setting displays beautiful scrolling backgrounds, and the texture details and effects are very pretty.  This setting is recommended for iPhone 3gs or better.  The medium and lower settings take out the background and the graphics don’t look quite as nice, but it’s still doesn’t take away from the experience.  This is recommended for earlier iPhones and iPod Touch models.  It should be noted that I tested the game on an iPod Touch, 2nd generation, and I could use the highest settings without the game running poorly.  That device was pretty bare-bones, so I can’t guarantee it will work the same for you, but it’s worth a try. Two game modes are offered: mission and time trial.  They both contain the same type of gameplay, with the difference being a time constraint in the time trial mode.  Essentially the game plays out like a modernized Space Invaders.  You control a ship which moves left or right along the bottom of the screen.  Baddies fly in patterns on to the screen, and it is your job to blast them to pieces.  The full range of control options are covered, from tilt controls, to 1:1 touch controls, to the digital button controls that I preferred.  No matter how you prefer to control your iPhone games, Warblade has you covered.  As you progress through levels, you’ll gain all sorts of bonuses.  Some ships drop bonus items after they explode, ranging from extra shields and guns, to instant death (yes, all bonuses are not necessarily good things in Warblade).  You’ll also be earning money that can be spent on upgrades in between levels.  There are a lot of upgrades to pick from, and they will stay with you.  For instance, if you buy the “triple shot” upgrade, your ship will always have that as its base weapon for the rest of that game (you’ll shoot 3 bullets instead of 1 with your basic gun).  These bonuses and purchasable upgrades give the game a ton of replay value, as you’ll want to experiment with different upgrade “paths” to see which is the most effective, and which can get you the farthest. But I don’t want to reveal everything. The rest is up to you.

   
( Votes: 3 )
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UniWar

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A new game for the strategy gaming fans, UniWar is here to test your strategy skill to the max, do you feel you are up to the challenge? -If you are, then I think that you might think twice once you start playing this game. UniWar is a game that provides multi user capabilities so that you can interact with players online and get into the challenges. Players take turns to  building their own army and fighting against each other using the strengths of their units which were build also take advantage of the terrain. You are going to enjoy this game’s features: 3 races, each with eight varied units, Campain Mode with 21 missions, Create or join several games, Email notifications when it is your turn, Worldwide Global Ladder,  Game settings include fog of war and online bots, Animated units during play, Cross-platform game, play your friends even if they have another phone model, In-game chat channel and server main chat room, 50+ maps to choose from with up to 8 players, Play up to 20 games at once, Team play allows 2v2, 3v3 and 4v4, Dedicated game ladder, Rated or unrated game selection,  Play modes: Multiplayer online, Vs. the phone AI, Vs. a friend on the same phone (hot seat), and Campaign mode. Players control their units by tapping on an individual and then tapping on a grid square to move them. Once there, players will have the option to keep their unit there, attack if an enemy is close or capture a base if they are standing on top of one. Players will need to do so for each unit and finally end their turn by pressing the appropriate button. The games introductory levels will help ease you into the commander’s chair.

   
( Votes: 1 )
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Chop Sushi

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Finally a game for all you sushi lovers out there. In short Chop Sushi is puzzle game where matching three or more identical sushi pieces removes them from the board, and takes you closer to the goal of beating your opponent. If you liked Bejeweld then i don’t think you are going to have any troubles while playing this game, since mush of its game play is based on it, with the one difference that instead of swapping adjacent pieces, you pick a piece up and move it to the end of the board, sliding the other pieces in its row or column toward the empty space. Any matches are removed from the board. The sliding is accomplished by first tapping the piece you want to move, then swiping in the direction you want to move it. The technique took a little while to figure out, but once mastered, the gameplay requires little else. Moving one piece to the end of a row means you’re moving many pieces at once, meaning many possible moves aren’t immediately apparent, adding to the challenge. Bear in mind that you are playing against an opponent so in order to pass a level, you must do enough damage to your opponent, achieved by matching three or more wasabi pieces. Creating particular sushi amounts (orders) resulting in healing and other special effects, and matching four or more pieces gives you an extra turn. The graphics during the game itself are pretty cool - the sushi tray is displayed at a slight angle, and moves are made via grasping chopsticks. You might find yourself getting hungry while playing. So I suggest you order a box of Chinese take out before you start this game.

   
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Azkend

azkend-11Aesthetically Azkend is similar to many similar games on the PC but I haven’t seen games like it on Apples portable devices. It has an Oriental theme and this is carried through in the basic story and artwork. The story itself is quite simple, and I didn’t pay any real attention to it. Fluid controls combined with enthralling graphics and addictive game play are proof that there were no compromises made when transforming from a desktop game into iPhone and iPod touch. The game has 2 modes you can play. In adventure mode your save yourself by ascending to great heights, while in survival mode you are trying to survive the challenge of them talismans. To play Azkend you just have to match 3 or more matching like items by touching and dragging on the iPhone screen. You can do zig zags and go in any direction you want. Each tile you touch becomes blue, and after you make the entire board blue, all the pieces turn white. Then you’ll get one piece of the talisman, that you have to lower to the bottom by matching more tiles. Each round reveals a new piece and you will finally have a full Talisman at the end which will open up a new special type of tile for you to use.There is a thunder meter in the Azkend game that you can use to blow up pieces quickly. To summon the thunder try to break items without going over already used pieces (the blue ones). Other bonus tiles are steel, ice, tar and wildcard, which each have their own characteristics in the game. As you work your way through the game you walk through the captivating story and collect all 8 talismans and play various mini-games throughout.

   
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Reiner Knizia’s Poison

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Knizia’s card game Poison, first released for the table top in 2005, is a perfect example of this. The game could almost be played with standard cards – the deck includes three colors/suits (each with three 1s, two fours and one each of 2, 5 and 7) and eight “poison” cards worth 4 each – but the company that released the game, Playroom Entertainment, printed it with a magician/warlock/witch theme. The iPod touch version of the game uses the earlier Poison graphics, and it’s a gorgeous looking little translation. The app was released 2009 by Griptonite Games and we honestly wish they’d have updated a few nagging items by now. Read on to find out what is good, and what could be improved, in this clever card game. Each player is dealt a hand of cards and must, on their turn, play a card into one of three piles. Cards of the same suit need to go together, poison cards can go anywhere. If the sum of any pile (depicted as little cauldrons) gets to 14 or more, the player who broke the 13 barrier needs to collect all of the cards in that cauldron except the one he just played into his score pile. You go until everyone is out of cards and then count up your score. The goal is to get the fewest number of points.Whoever collected the most cards of one of the colors gets to discard all of those cards. This is really what makes the game worth playing, since it gives you a chance to score low even if you get stuck with a bunch of cards early in the game. Also, there are interesting decisions to make about filling a cauldron with lots of low-point cards or one or two big cards, depending on what you have in your hand and what you’re trying to collect. Each card you end up with after any discarding scores you one point, except the poison potion cards. These are deadly to your score as they are each worth two points at the end of the round. You play a number of rounds equal to the number of players in the game (between three and six IRL and four and six on your iPhone) and that’s that. And since we have mastered the rules of this game all you have to do is download it and start playing. You know you won’t regret it.

   
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